include_directories(.)
AddLibrary(Box2D
	Box2D/Collision/b2BroadPhase.h
	Box2D/Collision/b2Collision.h
	Box2D/Collision/b2Distance.h
	Box2D/Collision/b2DynamicTree.h
	Box2D/Collision/b2TimeOfImpact.h
	Box2D/Collision/Shapes/b2CircleShape.h
	Box2D/Collision/Shapes/b2PolygonShape.h
	Box2D/Collision/Shapes/b2Shape.h
	Box2D/Common/b2BlockAllocator.h
	Box2D/Common/b2Math.h
	Box2D/Common/b2Settings.h
	Box2D/Common/b2StackAllocator.h
	Box2D/Dynamics/b2Body.h
	Box2D/Dynamics/b2ContactManager.h
	Box2D/Dynamics/b2Fixture.h
	Box2D/Dynamics/b2Island.h
	Box2D/Dynamics/b2TimeStep.h
	Box2D/Dynamics/b2World.h
	Box2D/Dynamics/b2WorldCallbacks.h
	Box2D/Dynamics/Contacts/b2CircleContact.h
	Box2D/Dynamics/Contacts/b2Contact.h
	Box2D/Dynamics/Contacts/b2ContactSolver.h
	Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
	Box2D/Dynamics/Contacts/b2PolygonContact.h
	Box2D/Dynamics/Contacts/b2TOISolver.h
	Box2D/Dynamics/Joints/b2DistanceJoint.h
	Box2D/Dynamics/Joints/b2FrictionJoint.h
	Box2D/Dynamics/Joints/b2GearJoint.h
	Box2D/Dynamics/Joints/b2Joint.h
	Box2D/Dynamics/Joints/b2LineJoint.h
	Box2D/Dynamics/Joints/b2MouseJoint.h
	Box2D/Dynamics/Joints/b2PrismaticJoint.h
	Box2D/Dynamics/Joints/b2PulleyJoint.h
	Box2D/Dynamics/Joints/b2RevoluteJoint.h
	Box2D/Dynamics/Joints/b2WeldJoint.h
	Box2D/Collision/b2BroadPhase.cpp
	Box2D/Collision/b2CollideCircle.cpp
	Box2D/Collision/b2CollidePolygon.cpp
	Box2D/Collision/b2Collision.cpp
	Box2D/Collision/b2Distance.cpp
	Box2D/Collision/b2DynamicTree.cpp
	Box2D/Collision/b2TimeOfImpact.cpp
	Box2D/Collision/Shapes/b2CircleShape.cpp
	Box2D/Collision/Shapes/b2PolygonShape.cpp
	Box2D/Common/b2BlockAllocator.cpp
	Box2D/Common/b2Math.cpp
	Box2D/Common/b2Settings.cpp
	Box2D/Common/b2StackAllocator.cpp
	Box2D/Dynamics/b2Body.cpp
	Box2D/Dynamics/b2ContactManager.cpp
	Box2D/Dynamics/b2Fixture.cpp
	Box2D/Dynamics/b2Island.cpp
	Box2D/Dynamics/b2World.cpp
	Box2D/Dynamics/b2WorldCallbacks.cpp
	Box2D/Dynamics/Contacts/b2CircleContact.cpp
	Box2D/Dynamics/Contacts/b2Contact.cpp
	Box2D/Dynamics/Contacts/b2ContactSolver.cpp
	Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp
	Box2D/Dynamics/Contacts/b2PolygonContact.cpp
	Box2D/Dynamics/Contacts/b2TOISolver.cpp
	Box2D/Dynamics/Joints/b2DistanceJoint.cpp
	Box2D/Dynamics/Joints/b2FrictionJoint.cpp
	Box2D/Dynamics/Joints/b2GearJoint.cpp
	Box2D/Dynamics/Joints/b2Joint.cpp
	Box2D/Dynamics/Joints/b2LineJoint.cpp
	Box2D/Dynamics/Joints/b2MouseJoint.cpp
	Box2D/Dynamics/Joints/b2PrismaticJoint.cpp
	Box2D/Dynamics/Joints/b2PulleyJoint.cpp
	Box2D/Dynamics/Joints/b2RevoluteJoint.cpp
	Box2D/Dynamics/Joints/b2WeldJoint.cpp)
